Looking for:
Adobe flash professional cs6 shortcut keys free downloadAdobe flash professional cs6 shortcut keys free download - Download the O’Reilly App
Start on. Show related SlideShares at end. WordPress Shortcode. Share Email. Top clipped slide. Download Now Download Download to read offline. Jesselle Mae Pascual Follow. More Related Content Slideshows for you Photoshop dimensional looking sphere.
Illustrator's basic shapes part 1. LO4 — Be able to edit materials to produce a final print media product. More from Jesselle Mae Pascual 7. Recently uploaded Introduction to Cyber Security-- L A Loyalists Rebuttal to Common Sense. Multiple Layers You can change the way images, text fields, and other objects overlap on the stage by rearranging the layers in the timeline.
In this example, the fence seems to be behind the flowers because, in the timeline, the fence layer is below the flowers layer. Circles B. Lines C. You just clipped your first slide!
Clipping is a handy way to collect important slides you want to go back to later. Thanks a ton this will really help me. I'll be coming back! Andre Guindi. A gift from the heavens! Daniel K. This is one of the most useful tools for flash animation. Makes character animations a breeze. Waqar Rasool. I am an artist and a 2d animator and have been using Aftereffects and Flash for my character animations. Thanks a lot. Lucas Gonzaga. Wow, EDAP tools is an incredible find! So many scripts that speed up my animation workflow!
It allows me to focus more on my animations, and less on the technical side of character rigs! Thank you so much for creating this package!
Brian NS. Great job on the Electric Dog Flash Animation Power Tools — this is one complete set of tools that I use a lot for my flash animations. Chris Dean.
Thank you so much for this insightful compilation! This lesson probably improved my upcoming project fold, and made the subsequent projects infinitely easier. Wonderful work! David Jablonski. Electric Dog Flash power tools really make Flash work so much friendlier than Adobe thought it should. It really solves so many of Flash's symbol short comings.
Clicking the Flash Exchange link under this option tells Flash to open your web browser and load the Flash Exchange website. There,you can down- load Flash components, sound files, and other goodies that you can add to your Flash animations. Some are free, some are fee-based, and all of them are created by Flashionados just like you. As you might guess, these links lead to materials Adobe designed to help you get up and running. Click an option, and your web browser opens to a page on the Adobe website.
The first few topics introduce basic Flash concepts like symbols, instances, and timelines. Farther down the list, you find specific topics for building applications for mobile devices or websites AIR. First, focus on the three main work areas: the stage, the timeline, and the Panels dock. Then you can gradually learn how to use all the tools in those areas.
One big source of confusion for Flash newbies is that the workspace is so easy to customize. You can open bunches of panels, windows, and toolbars. You can move the timeline above the stage, or you can have it floating in a window all its own. Adobe, in its wisdom, created the Work- space Switcher—a tool that lets you rearrange the entire workspace with the click of a menu.
The thinking is that an ideal workspace for a cartoon animator is different from the ideal workspace for, say, a rich internet application RIA developer. The Workspace Switcher is a menu in the upper-right corner of the Flash window, next to the search box.
The menu displays the name of the currently selected workspace; when you first start Flash, it probably says Essentials. Start Flash. Flash opens, displaying the Welcome screen. See Figure , top. From the Workspace menu near the upper-right corner of the Flash window, choose Classic.
The Classic arrangement harkens back to earlier versions of Flash, when the timeline resided above the stage Figure , bottom. If you wish, go ahead and check out some of the other layouts. Choose the Essentials workspace again. The stage takes up most of the main window. On the right, the Panels Workspace dock holds toolbars and panels.
Figure Top: The Essentials work- space is the one used throughout this book. Bottom: The Classic workspace shows the timeline above the stage, a look familiar to Flash Pro veterans.
In the Panels dock, click the Properties tab and drag it to a new location Workspace on the screen. Panels can float, or they can dock to one of the edges of the window. Drag the Color and Swatches toolbars to new locations. Like the larger panels, toolbars can either dock or float. You can drag them anywhere on your monitor, and you can expand and collapse them by clicking the double- triangle button in their top-right corners. Flash has dozens of windows.
For more details, see page From the Workspace menu, choose Reset Essentials. The workspace changes back to the original Essentials layout, even though you did your best to mess it up. As shown in Figure , when you use the Essentials workspace, the Flash window is divvied up into three main work areas: the stage upper left , the timeline lower left , and the panels dock right. Menu Bar Like most computer programs, Flash gives you menus to interact with your docu- ments. In traditional fashion, Windows menus appear at the top of the program window, while Mac menus are always at the very top of the screen.
Using these menu choices, you can perform basic tasks like opening, saving, and printing your Flash files; cutting and pasting artwork or text; viewing your project in different ways; choosing which toolbars to view; get- ting help; and more.
If you prefer, you can also drag down to the option you want. Let go of the Workspace mouse button to activate the option. Figure shows you what the File menu looks like.
Most of the time, you see the same menus at the top of the screen, but oc- casionally they change. For example, when you use the Debugger to troubleshoot ActionScript programs, Flash hides some of the menus not related to debugging.
For a quick reference to all the menu options, see Appendix B. The Stage As the name implies, the stage is usually the center of attention.
The stage is also your playback arena; when you run a com- pleted animation—to see if it needs tweaking—the animation appears on the stage. Stage Work area backstage Figure The stage is where you draw the pictures that will eventually become your animation. Here a text box is being dragged from the work area back to center stage. The work area is the technical name for the gray area surrounding the stage, al- though many Flashionados call it the backstage.
This work area serves as a prep zone where you can place graphic elements before you move them to the stage, and as a temporary holding pen for elements you want to move off the stage briefly as you reposition things. If you decide you need to rearrange these elements, you can temporarily drag one of the circles off the stage. The Timeline When you go to the theater, the stage changes over time—actors come and go, songs are sung, scenery changes, and the lights shine and fade.
Flash animations or movies are organized into chunks of time called frames. Each little box in the timeline represents a frame or a point in time. You use the playhead, shown in Figure , to select a specific frame. So when the playhead is positioned at Frame 10, the stage shows what the audience sees at that point in time. Figure The playhead is a red box that appears in the timeline; here the playhead is set to Frame You can drag the playhead to any point in the timeline to select a single frame.
Playhead Keyframes The timeline is laid out from left to right, starting with Frame 1. Simply put, you build Flash animations by choosing a frame with the playhead and then arranging the objects on the stage the way you want them. Most simple animations play from Frame 1 through to the end of the movie, but Flash gives you ways to start and stop the animation and control how fast it runs—that is, how many frames per second fps are displayed.
Using some ActionScript magic, you can control the order in which the frames are displayed. Panels and Toolbars If you followed the little exercise on page 20, you know you can put panels and toolbars almost anywhere onscreen.
However, if you use the Essentials workspace, you start off with a few frequently used panels and toolbars docked neatly on the right side of the program window. Flash has toolbars, panels, palettes, and windows.
Sometimes collapsed panels look like toolbars and open up when clicked—like the frequently used Tools panel. Panels are great, but they take up precious real estate. As you work, you can hide certain tools to get a better view of your artwork. You can always get them back by choosing their names from the Window menu. Just click and drag the tab or top of the panel to a new location. Panels can float anywhere on your monitor, or dock on an edge of the Flash program window as in the Essentials workspace.
For more details on docking and floating, see the box on page Click the double-triangle button at the top of a panel to expand or collapse it. Expanded panels take up more real estate, but they also give you more details and often have word labels for the tools and settings. Use the Window menu to show and hide individual panels. Checkmarks appear next to the panels that are shown.
On the Mac, click the X in the upper-left corner. The F4 key works like a toggle, hiding or showing all the panels and toolbars. Use it when you want to quickly reduce screen clutter and focus on your artwork. Click and drag the name on a tab to separate it from a group of tabbed panels. To add a tab to a group, just drag it into place. Up to Speed Docked vs. Floating A docked toolbar or panel appears attached to some part of Figure , especially as you begin to move the panel.
Whether you want to display toolbars and panels as docked or 2. Drag the panel away from the edge of the workspace floating is a matter of personal choice. If you constantly need window and release the mouse button. Flash displays to click something on a toolbar—which means it needs to be the panel where you dropped it.
You can reposition it in full view at all times—docked works best. But if you usually anywhere you like simply by dragging it again. You see a line or a shadow when To turn a docked panel into a floating panel: the panel is ready to dock. When you let go, Flash docks the 1. If, later on, you hide the Toolbars toolbar—or exit Flash and run it again—your toolbars appear exactly as you left them. Every- thing else is a panel, even if it looks suspiciously like a toolbar.
Figure shows all three toolbars. The Main toolbar gives you one-click basic operations, like opening an existing Flash file, creating a new file, and cutting and pasting sections of your drawing.
With Flash Professional CS6, the Controller is a little obsolete, because now the same buttons appear below the timeline. Using the options here, you can change your view of the stage, zoom- ing in and out, as well as edit scenes named groups of frames and symbols reusable drawings.
Tools Panel The Tools panel is unique. In the Essentials workspace, the Tools panel appears along the right side of the Flash program window. There are no text labels, just a series of icons. However, if you need a hint, just hold your mouse over one of the tools, and a tooltip shows the name of the tool.
Most animations start with a single drawing.
❿
No comments:
Post a Comment